A texturing assignment based on our professor’s past experience with art tests. All students were given the same starting scene file and were responsible for UVing all models, texturing, and lighting. Visual style was left to the student. Not responsible for models or composition.
Lit, unlit, and lighting only turntables of the scene imported into and rendered in Unreal Engine 5. Textures hand-painted in Krita.




Beauty and albedo renders of the same scene in Maya, with alternate lighting. Rendered using Arnold.