A personal project experimenting with taking some concept sketches of a mountain-sized bonsai, featuring a teahouse, into UE5.









Low-poly block-in models were modeled in Maya, then imported into UE5. The scene itself was constructed in 2023, but I recently opened it back up to see what it would look like with a post-processing material I was working on applied to it.




Concept art, including both overall layout and teahouse props and architecture.


Additional renders of plants, the overall 3D layout of the bonsai, and the props table.