Mountain Teahouse // September 2023
Personal project. a stylized low-poly environment of a teahouse perched on top of a mountain, inspired by bonsai, traditional Chinese scenery, and traditional architecture, as well as Genshin Impact (2020).
This project is still in-progress. Modeled in Maya and rendered in Unreal Engine 5.
Office Nook // June 2021
Final project for CGI II: a small environment with two day/night lighting schemes. Modeled, textured, and rendered in Autodesk Maya. Texture maps created using Krita.
NOT MINE: laptop, jar of pens, tall shelving unit, desk, books, polaroid camera.
3DS // March 2021
Final Project for CGI I. Modeled and textured with a combination of color, bump, and roughness maps in Autodesk Maya. Texture maps created in Krita.
Money Plant, Office Chair, and Drafting Lamp // June 2021
Final project assets for CGI II. Modeled and textured in Autodesk Maya using a variety of color, bump, specular roughness, subsurface scattering, metalness, emission, and opacity maps. Texture maps created in Krita.
Pen
Project for CGI II. Modeled and textured with a combination of color, bump, roughness, and metalness maps in Autodesk Maya. Textures created using Krita. Some smaller pieces (inkwell and pen nib) were textured procedurally.