3D renders

Mountain Teahouse // September 2023

Personal project. a stylized low-poly environment of a teahouse perched on top of a mountain, inspired by bonsai, traditional Chinese scenery, and traditional architecture, as well as Genshin Impact (2020).

This project is still in-progress. Modeled in Maya and rendered in Unreal Engine 5.


Office Nook // June 2021

Final project for CGI II: a small environment with two day/night lighting schemes. Modeled, textured, and rendered in Autodesk Maya. Texture maps created using Krita.

NOT MINE: laptop, jar of pens, tall shelving unit, desk, books, polaroid camera.


3DS // March 2021

Final Project for CGI I. Modeled and textured with a combination of color, bump, and roughness maps in Autodesk Maya. Texture maps created in Krita.


Money Plant, Office Chair, and Drafting Lamp // June 2021

Final project assets for CGI II. Modeled and textured in Autodesk Maya using a variety of color, bump, specular roughness, subsurface scattering, metalness, emission, and opacity maps. Texture maps created in Krita.


Pen

Project for CGI II. Modeled and textured with a combination of color, bump, roughness, and metalness maps in Autodesk Maya. Textures created using Krita. Some smaller pieces (inkwell and pen nib) were textured procedurally.